Orchestral
Combos with EWQLSO
by
Piotr Musia³
Note:
This tutorial was made using Cubase 4 Studio and Kontakt 3
Hi.
My name is Piotr Musia³ and I welcome You to my next tutorial!
Being
quite intrigued with an idea of orchestral combos or full ensemble
patches, that we can hear in the new, already famous library from
ProjectSam – Symphobia, I thought it would be cool if we could
do something similar with EWQLSO library. Who wouldn't want this kind
of marcato sound in their sound arsenal?
I
don't quite like the original ensemble strings patches, that we can
find in Gold XP or Platinum XP, so I've used some time experimenting
with what we have in this great and flexible library. The results
were really surprising, and actually, there's almost an infinite
number of combinations, we can use, it's up to your imagination. Not
only you can prepair your own huge sounding combos. In many different
ways you can do it even better than in Symphobia.
How?
It's very simple, let me show you.
PART
1
Stacking
It's
not a big discovery saying, that stacking multiple patches is the way
to go. You can do that using Kontakt 2/3 but also Kompakt Player and
PLAY (but with the last two – in a limited way). First thing we
need to do is to imagine the kind of ensemble sound we want. Let's
say, we want that Zimmerish marcatto strings ensemble. We want that
low, aggresive sound with sharp attack. What we need to do is to find
a set o patches of the same or similar articulation in all string
sections.
Let's
say, we take:
18V Mart Up Dn
11V Mart Up Dn Spic
VAS S Mart UD Marc S x6
VCS Marc RR x6
Cbs Mart Up Dn
and
assign them all to the same midi channel.
Of
course, you can choose whatever patches you want, but here are the
tips I found working very well:
pick
patches of slightly different articulations in every section, they
sound much more natural together – some are more lazy, some
are very active, and the small timing differences are more than
welcome.
pick
patches with different number of repetition samples (RRx4 along with
RRx3). This significantly improves repetition in our combos,
multiplying number of sample combination in registers where multiple
patches play at the same time. Say, we have 18V x2 (let's call it a
and b) and 11V x3 (say, X Y and Z). When combined, we have 6
different versions – aX bY aZ bX aY and bZ. Of course, the
repeating in one patch will still be audible, but slight changes in
the other patch will make it less distinct.
Close
mic choice is not necessary, but I found, they sound good and mix
better in action or alike music than Full (Stage) and Surround mics.
Their sound is also much sharper.
If
you use Close mics, then fix the panning of each section. It also
sounds cool if you put
instruments that play in the same register in the opposite point in
panorama. For example: 18V – to 30L (Left), 11V – 15R
(Right), VA in the center, VC - 15R, CB – 15L. Also, if you
move them closer to the center, than original, they will sound much
more powerfull together.
Ok,
once we are done with loading all the patches, we can assign a midi
track and check how it all sounds.
Not
bad?
If
you followed with Close mics, try this:
Assign
all patches to the same stereo output in Kontakt/Kompakt/Play (they
load like this by default anyway) and EQ it a bit, I did it this way,
for less mud and more distinct sound:
And
to make it all blend together – a touch of reverb. I used
Roomverb from Cubase 4 with Drums Medium Snare preset. It ads some
nice mids blending.
Compression
might also make the sound much tighter, if we like.
PART
2
Fixed
Ranges
But
say, we want to play something between C2 and C4. In this register
every single patch will play – as long as Violins and Violas
will sound natural there, Cellos and especially Double Basses will
not. But how to fix this issue?
One
way of doing this, is to remap samples and remove them from unwanted
registers. You can do this in Kontakt (but you can't in Kompakt or
PLAY yet).
Open
Kontakt, Click to unfold instrument details and go to mapping editor.
Select the unwanted samples, right click and „delete zones”.
For
example, we didn't want:
Cellos
above C3
Violas
above G3
You
can do this the other way, by using a script. Ufold instrument
details, go to scrip editor, and load a preset: „Factory ->
Performance -> Limit Keyrange”.
The
values indicate: Min – the lowest available note, Max –
the highest one. The dark gray area is the active area.
I
wish this script didn't just disactivate these areas but also made
some range of extremes (like 8 lowest notes) gradually lower in
volume. So that we didn't just switch the instrument off, but made it
gradually less audible as we go more and more into register, this
instrument does not sound well in.
The
difference between these two methods is that while the first one also
releases some memory, because we are actually unloading samples the
latter one will be more convenient in searching for the right setup –
you can always change the range when necessary.
PART
3
More
of the good stuff
Once
we are done and satisfied with our strings, we can feed our sonic
hunger even more ;).
Strings
sound good alone, they are very useful in action scores, marcatos
also sound very cool (especially in lower register) for
„The-Opening-of-Spiderman-the-Movie-like” cello
arpeggios. But let's say we are lazy on brass too.
Let's
combine for example:
French
Horn section: C 6FH Stac Long RR x3
Trombones:
C 4TB Stac RR x3
and
Solo Tuba: C STU Stac RR x3
Assign
the three to the same midi channel. It's also cool to route them to
the same stereo output as strings, so they got the same EQ and Reverb
treating as Strings. You can of course EQ them separately on
different channel, and treat with different Reverb than Strings –
for example with higher predelay and reverb times.
Now
this sounds ok alone, but let's see what's going on when we assign
this brass combo to the same midi channel as strings. Check this out,
especially below C3, and in high dynamics (and necessarily in
D-minor! :P). Now we are talking!
So
brass and strings. Enough? Sure not! What do you say for a bass
piano?
Let's
load Steiway D or any piano you prefer (actually, Concert Grand from
K3 library is pretty nice for this), assign it to the same midi
channel as Strings and Brass (not necessarily the same audio output).
Now, we don't need the whole piano, don't we? Let's limit it to the
lowest octave or so – for example everything below F1.
Cool
:) But one more thing. Do we need the piano all the time? Or do we
want it to play only at points, where the ensemble makes an accent?
The latter solution might be cool, why not?
Unfold
the instrument details for the piano, go to mapping editor again, and
select all the lowest velocity layers and delete them („delete
zones”). Now it works!
If
you want to do the same with timpani hits, load it, remap the range
of samples to the desired octave (c0-c2 for example), delete unwanted
velocities, and it's ready.
You
want an anvil? Why not! Load an anvil, remap it to the desired
register – probably you'd need to copy and paste . You want a
snare drum in the middle octave? Load it, remap, and duplicate the
hits to a certain range and it's ready.
PART
4
Humanizing
It's
not a surprise, that playing all the stacked sounds at the same time
might result in somewhat robotic performance. The reason is that all
the patches receive exactly the same midi command at exactly the same
time. While working with instruments separately it's easy to fix by
quantizing and randomizing velocity in Cubase (see tutorial 2 for
details), with combos, we need to use built in Kontakt3 scripts.
(Kompakt player and PLAY does not offer this option).
Let's
go to an instrument in Kontakt, unfold instrument details and click
on Script Editor. Let's load a preset - „Factory ->
Performance -> Humanizer”. What we want is to delay each
sound of all used patches by a random time, let's say, below 40ms.
Let's set timing value to 40 (ms).
We'd
also could use some variations in velocity. We can do that too –
let's set Velocity value to, say 20.
We
can also randomize tuning and volume a bit, if we want. But I don't
recommend overusing the first one ;).
We
can now apply it to all (or a few, if you prefer) patches in a combo.
The result is, that every patch now plays at slightly different time
and velocity, which in most cases is highly desirable. The only thing
about this method is, that this script uses random values, and
produces different results every time.
Techniques
shown in this tutorial may be used to achieve a full dxf sustained or
legato string enseble, woodwinds, full orchestra or string quartet,
it's all up to you. These are only basics, just a beginning of what
we can do, feel free to experiment then.
This
kind of combos might appear useless for complex orchestral writing,
where instruments need to be treated in details separately. Under
some circumstances however, they may become invaluable lifesavers.
Especially under pressure of time.
Have
fun!
Piotr
Musia³
www.piotrmusial.com
pietro@toya.net.pl
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