How
to setup cool vibes
in
EWQLSO with Cubase
by
Piotr Musia³
Note:
This tutorial was made using Cubase 4 Studio
Hi.
My name is Piotr Musia³ and I welcome You to my next tutorial!
I've
seen this quite popular question repeated on soundsonline-forums:
„Where
has muffled percussion in Pro expansion gone?” and then „so
how do we make vibes or tubular bells muffle?”. First of all,
as a percussionist, who plays these instruments over 14 years now, I
have to say, that I didn't like muffled patches from original Gold
library, as they simply didn't work well. That in my opinion, was
something pretty strange.
Anyway,
the other strange thing, is that in Pro XP libraries melodic
percussion such as vibes or celesta, which in real life simply have a
pedal to control sustain don't work how they should. Let's take vibes
as an example. Play a couple of short staccato notes – and what
you'll hear as a result is a serie of sustained notes with decay time
of over 4 seconds. To explain, how it should work in real life, you
have to know, that vibraphone is an instrument with a foot pedal,
which controlls a damper, damping resonanse of metal bars. It works
almost just as sustain pedal in piano (with the difference,
that you cannot hold one key, release the pedal and legato it with
the next pedalled chord, if the pedal is off, all sounds will get
damped). You have pretty much similar mechanism in celesta,
orchestral bells (tubular bells) or in some types of glockenspiel
(glock in EWQLSO). The difference in orchestral bells is that the
pedal sometimes works the other way – dumping when pressed and
there are sometimes also hand pedals instead of foot ones.
Let's
make these instruments work with our sustain pedal! I know, for some
of you this may be sooo natural fix, but reading some posts on
forums, I understand, some of you probably didn't run into this idea
before.
PART
1
RELEASE
TIME
I'll
describe the technique to modify our vibes, basing on Platinum XP Pro
library with out of the box – Kompakt player, but as far as I
know, Kontakt has very similar options in this case, so I'm sure
you'll easly figure out how to do it with your Kontakt sampler. Or if
not, you may modify it with Kompakt player, save as a new patch and
then load into Kontakt without any problems.
OK.
What do we have now? We have vibes playing for over 4s after we
released the key. Flat sound, no vibrato. What do we want? With real
instrument, if the pedal is not pressed, the sound will be almost
staccato and will decay very quickly. And we have vibrato –
after all, this instruments is called vibraphone not without a reason
;).
So
what's the secret? There is none ;) Simply, lets move some knobs and
modify sample's envelope. Then we'll take care of some other things.
What
we'll want to change first is release time. On the picture you can
see, where to make changes – let's set the release time to ca
0.5s (500ms) for all mic positions. You can check some slight
differences in release time for each position. From my experience, if
close mics are longer than the other, this is not bad, bad in the
other way, this sounds rather unnatural.
Now
let's check what's the effect of this – play staccato notes and
see what happens – the sound is staccato, with a slight
sustain. And this is how it should stay, because when bars are hit
with mallets, it makes them bounce off the damper for a short time,
so the sound does not get cut instantly. Of course, if you still
prefer to shorten or extend the sound, do what you feel.
Try
playing modified instrument with sustain pedal pressed. You might
need to modify DFD's and instrument's voices limit to prevent
dropouts. Works great, huh?
PART
2
HARD/SOFT
SOUND
Ok,
so we have our vibes with pedal working now, how about a next step?
Let's make our modulation wheel (CC1) work as a sound softener. We'll
be able to muffle bars with mallets, or change mallets to play
softer.
Let's
go to Mod Wheel settings (click on „Pitch Mod” button)
and set the modifier to „FILTER CUTOFF”. Let's also set
strenght of MOD effect to 100% (it's really up to your personal
taste) just as on picture below:
To
make all this work, we'll have to activate the main FILTER
(top-right).
Do
the same with all mics and... Voila! Now, move your mod wheel to top
(=127) and play a chord – you've got hard sound (hard mallets).
Move it to bottom (=0), and you've got soft sound (soft mallets, or
if you move it while chord is playing, it sounds almost as if you
have muffled bars with mallets). Want some more? :)
PART
3
MOTOR
ON
Vibraphone
wouldn't have it's name if it had the flat sound it has in EWQLSO.
Very common thing in symphonic orchestras is, that this instrument is
broken, and the motor doesn't work. It's almost a sure thing, that if
it works, it won't work for long. I don't know why this is a rule of
some kind, but it usually is ;)
Anyway,
the motor drives fans, that are placed in resonant tubes under metal
bars, we play on. So when the motor is on, the fans are rotating and
regulary blocking sound an entrance to the resonant tubes. The effect
is that the bar is creating a sustained resonance, but the volume
curve is a sine wave. Sounds familiar? Any ideas?
The
answer is Volume LFO on Kompakt interface. If you are using 3 mics,
then I suggest, you turn on the Volume LFO (sine wave) on close and
surround mics and set the cycle frequency to about 2.9Hz. Why would
we leave one mic position without Volume LFO? That's because we don't
want the sound to dissapear every time the wave is at the bottom. We
want to leave some trace of the sound without change – just as
it is in real vibes – the bars are still resonating, even when
the fans are set horizontaly, and blocking the resonant tubes.
If
you have Gold or Silver, or simply want to search for other Platinum
mix, try duplicating one mic position (it may be simply F mic from
Gold), turning the volume down, and setting the filter to cutoff over
700Hz. While one mic has LFO running, the duplicate, with a softer
sound fills it up with resontant base.
Cool
:) Want something even cooler?
PART
4
MOTOR
SPEED
&
AUTOMATION
Setting
motor speed is as easy as modifying cycle frequency in Volume LFO
window. 2.9Hz is a good starting point – it sounds pretty good.
Be sure, to match all mics with the same motor speed.
Ok,
while the previous parts of this tutorial pretty much based on
Kompakt/Kontakt, the next one will be described for Cubase only.
Unfortunately, I don't know such advanced options in other host
applications, but for overall idea, if you know your sequencer, read
on. I'm sure this is not only Cubase feature.
In
Cubase, you can automate some parameters of VST instruments. Kompakt
being one of them. To do this, go to VST Instruments folder track,
and find your Kompakt/Kontakt player there. Scroll down one new
parameter and click on it. A new window will show, „Add
parameter”. Find one called „1:Mod(volume L” (there
are two of them, so pick the second one). The „1” in its
name shows which slot in Kompakt this effect applies to – here,
we have slot number 1. Unfortunately, if you have multiple mic
positions with motor on, you'll have to add next parameter for the
other slot with other mic position. (or if there is possibility to
control them with one automation track, please let me know)
Now
you can draw automation for them.
The
value of these parameters is shown in Hz, so you can easly calibrate
it. Check out, that too fast or too slow motor sounds rather dull.
This effect however (just as leslie speedup in hammond organs) when
properly used may sound really beautifull.
Check
out a sustained, low chord, with added couple of higher notes after a
while. On this chord, automate motor to speed up a little and
expressively slow down after a second or two. Just a quick idea :)
Have
fun!
Piotr
Musia³
www.piotrmusial.com
pietro@toya.net.pl
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